Monday, 7 November 2016

Unit 78- Digital Graphics for Computer Games
Aims- Be able to generate concept ideas for computer game graphics


Print Media Graphics, In-game graphics, Concept art graphics- see previous exercises for P1


Client needs- The client needs are what your client wants from the game you're making, such as genre and art style for example, once the client has given their brief i will create my own for my slef to improve upon the given work and make it as good as possible

Audience- This is who your game will be targeted at and who will hopefully be buying your game.                    




Thumbnail sketching- You do these to make sure every aspect can be perfect, just small sketches to get an idea of how you want things to look

Visual Style- see previous exercises for P1

Composition- Positioning of objects within a frame, what this tells the audience and what it makes them feel


Typography- This is what fonts you are using and which ones will be the most effective for you and for certain aspects of a game, so the font will mimic the mood








Technical Considerations- see previous exercises for P1

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